

We look forward to it because there is an internal, brain-released reward that is released before the actual game day is played. On the designated game night, we know that there is this sense of fun on it’s way. Some have called this the “adrenaline-rush”, but in essence it’s more subtle than the flight-or-fight mode we’ve heard about. The wargamer (you and me) know the buzz-like feeling that seeps into us just prior to a game. To prevent this post from entering wikipedia territory, I will say that the absence or presence of these “pleasure-chemicals” alters the way we perceive certain external experiences, such as playing a game of Warmachine/Hordes, Warhammer 40k, or other tabletop games. People who are clinically depressed oftentimes require drugs that may modify their chemical make-up of dopamine (and other related neuro-chemical) activity. Dopamine has many purposes, but one of it’s primary purposes (in layman’s terms) is to control the sense of pleasure/well-being/security.

In the human brain, according to a vast database of neuroscience research, there is a chemical called dopamine.
